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PAKER TEAM [Campaign KAM REMAKE]

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Black

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Vagabond

Posts: 98

Joined: 20 May 2015, 20:14

Location: Italy

KaM Skill Level: Average

Post 18 Nov 2017, 11:25

Re: PAKER TEAM [Campaign KAM REMAKE]

Yes in this way it works fine. If i understand correctly, there are some bowman that are on ' unreachable positions' (f.e. on a mountain)
Screenshot 2017-11-18 12.12.41.png

Screenshot 2017-11-18 12.12.29.png



These bowman belong to the same AI player that has defence positions for bowman
Screenshot 2017-11-18 12.12.36.png


So it's impossible to create a route (to substitute died bowman) from the 'unreachable position' to the defence position. A simple fix is remove the defence position, like Rey has done, or simply add a new AI player, who has the control over all the bowman in the various 'unreachable positions'.

Now i have the possibility to play the map, but i don't know if the AI works like you guys meant to. Maybe woloszek can check this, because he knew how AI must work on this map.
Let me know :)
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Rey

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KaM Remake Developer

Posts: 204

Joined: 12 Oct 2016, 07:41

Location: Moscow

KaM Skill Level: Fair

Post 18 Nov 2017, 14:35

Re: PAKER TEAM [Campaign KAM REMAKE]

Yes, I deleted 2 defence positions for bowmans - for player 8, at ~pos 70:43 and at pos 75:40

Also I changed defence position priority for Pikemans for player 5: def pos at 22:14 now has 4 priority, while def pos at 76:22 - 3 priority.
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thunder

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Knight

Posts: 975

Joined: 15 Apr 2012, 12:11

Location: In the Market

KaM Skill Level: Fair

Post 28 Apr 2018, 08:19

Re: PAKER TEAM [Campaign KAM REMAKE]

Will the story continueing?
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